Tomb Raider multiplayer isn't attempting to replicate the likes of Call of Duty or Halo, according to producer Joe Khoury.
Instead it will expand on the stories of the non-playable characters from the main campaign.
Khoury also detailed the in-game currency that can be used to upgrade weapons and characters as players progress through the multiplayer.
"First of all I have to say that we're not trying to be Halo or CoD or any other of those big titles, they have their own fans and the games are great games, but Tomb Raider gives us the opportunity to explore the stories of the other players who aren't Lara in the game," he told ArabicGamers.
"There are going to be characters that the gamers meet during the single player campaign who will be available to play in the multiplayer game, as well as Lara.
"This is all dependent on XP, so you start the game on level 1, and the more you play (as with any other multiplayer), your XP increases and you get Salvage, the in-game currency, and you can then spend your Salvage on upgrades to weapons, new weapons, character unlocks and essentially this is how you progress through the multiplayer."
The multiplayer will come with several different maps but Khoury declined to comment on whether they had any plans for releasing new maps as DLC, instead teasing a few 'surprises'.
"I like that you're hungry for maps!" Khoury added. "You want to know it all, but I'm not going to tell you what's coming, but rest assured there is a depth and there are surprises.
"I'm going to let you wait and see because I like seeing people's reaction to surprises and I'm going to leave our long term plans at that."
We'll be publishing our full video interview with Khoury later in the week, and breaking some important news for Arabic Tomb Raider fans.
In the meantime check out our multiplayer hands-on preview here.