Quantic Dream founder and Heavy Rain creator David Cage doesn't like game sequels.
The French developer is currently working on Beyond: Two Souls, an original IP that allows players to take control of a ghostly entity.
Cage stated that he likes working on new IP, claiming sequels just don't offer the same level of innovation.
"Sequels kill creativity and innovation," he told OPM. "Many people want the same and it that's what you offer them, they will gladly buy it."
Cage said publishers keep bringing out sequels because that's where the money is, but this leads to games following the same old shooter format.
"The result is very simple. Gamers invest money in publishers having no interest in innovation. [Gamers] encourage [publisher] to keep making the same game every Christmas, and everybody's happy.
"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation."
Beyond: Two Souls is a title that will pleasantly surprise fans, according to Cage.
"We don't give people what they expect. We want to give them something they want without knowing they want it."
Beyond: Two Souls will launch later this year on the PlayStation 3.