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Ignite Engine allows collaboration between studios

Ignite Engine allows collaboration between studios
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EA Sports' next-gen Ignite Engine allows different studios to share information more freely, according to EA Sports UFC creative director Brian Hayes.

EA has been quick to heap praise on the new engine for next-gen sports titles, claiming that it will provide players with an even greater sense of authenticity.

Hayes also believes the engine allows different developers to work together, and he cites FIFA as an example.

"The entire game is being built using the Ignite Engine," he told ArabicGamers.

"But the big thing that it does, and not just us but every EA Sports game using it, is it facilitates much more collaboration and sharing between teams.

"So you know, FIFA - which is obviously a fabulous game - they were one of the first games to develop a precision movement system.

"A system of grounding the athlete to their surface of play in a believable way, preventing them from sliding and slipping, and not really seeming like they're on the pitch necessarily."

Hayes said that the team on EA Sports UFC was able to take the precision movement from FIFA and add bits to it.

"The work that they did was something that our animators and engineers were able to look at and say, 'Okay, here's what they did here, we can take that, add a little bit here...' and then we have precision movement in EA Sports UFC.

"So it's how it facilitates the ability for all the EA Sports games to, sort of, communal and collaborative progress through all our titles, that's a big win."

EA Sports UFC launches sometime in 2014.

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