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Spec Ops designer: Multiplayer was needless

Spec Ops designer: Multiplayer was needless
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Spec Ops: The Line shouldn't have included multiplayer, according to lead designer Cory Davis.

The game launched last month with a focus on storytelling in the single-player campaign.

Davis told Polygon that multiplayer was, "never a focus of the development" but it was included anyway.

He said: "It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."

Davis added that the multiplayer, "sheds a negative light on all of the meaningful things we did in the single-player experience" and that, "the multiplayer game's tone is entirely different".

While the multiplayer may have been a failure Davis said he is, "proud of what we were able to achieve [with the single-player] and it was not easy".

Check out our Spec Ops: The Line review here.

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